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LEGION
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PostSubject: Transgression   Mon Jul 21, 2008 1:26 pm



***Please Post If You Download***

D.L. Transgression

trans·gres·sion [trans-gresh-uhn]
to pass over or go beyond (a limit, boundary, etc.):

Welcome to Transgression
Transgression is a totally symmetrical map, and contains long narrow corridors, mixed with tight turns.
I have created a map that caters to a stand off at ever turn.
No matter what long desolate corridor you find your self in, there will be several points of advantage.
Weather you are defending your last territory, or pushing into enemy fire,
you will find yourself in the middle of a battle of epic proportions.
I have strategically placed weapons throughout Transgression with the geometry of Transgression in mind,
In long narrow corridors, I have placed battle rifles, and a multi-mix of nades.
I have placed duel weapons in tight turns, in crevices and the all fearing reign of fire the flame thrower
is placed in the heart of the battle.

Frag the living and hurdle the dead all the way to transgression!

This is my seventh map and my first attempt at a *Conquest map.
I have spent a lot of time designing, creating, testing, and recreating.
I have put a lot of thought into every detail of this map, everything is placed as best as I
possibly could.

Map is great for 2v2 to 6v6

*Conquest
Standard by: AZN FTW
A territories based game type where two teams fight their way through a linear map
to a central territory to conquer the center and push their way into the opposing teams land.
Usually best played 4v4 to 6v6.



[/]If you have ever played a conquest map then you know that it has to be played with
the conquest game type
created by AZN FTW[/i]



















D.L. Transgression

This map has been brought 2 u by DIVISION 69


check out my other great maps
Claustrophobia
F.U.B.A.R.
Core
Barrier Tower 1
4Runner
Tele Horror

Some feed back would be appreciated. Thanks

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Last edited by LEGION on Thu Aug 28, 2008 1:20 pm; edited 3 times in total
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Sn1p3r Sh4wn
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PostSubject: Re: Transgression   Mon Jul 21, 2008 8:12 pm

How do you make such F_ing awesome maps? How do you get inspiration or ideas of what to build?

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PostSubject: Re: Transgression   Tue Jul 22, 2008 1:19 am

I usally get the insparation for a new map while making a map i think damn i should have done this or that
so instead of starting from scratch i just wait and creat a whole new on like right now for intants im getting ready to post a new map and i already have my next one in mind you always have to think ahead and i also
remember what i did well in the last map and how can i push that a bit further im always trying to push the line just to see what i can get a away with


sorry about the rant and i hope this helps

later
LEGION

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Sn1p3r Sh4wn
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PostSubject: Re: Transgression   Tue Jul 22, 2008 9:21 am

Thanks man.
I usually try to create my maps with cunning and ingenious designs. Take Insane House 2 for instance. A sniper tower with a working door system, timed map events, a complete armory, a dual-lock system, a secret hallway to a secret trapdoor, and a secret teleporter merged inside of a double box that is invisible. And then you get outside the map. Ohh what fun! Then there is another teleporter to a run-down fortified wall and tunnels back to the armory, if you can crouch jump through the barricades.
And pwndcube helped alot with the base. THANKS CUBE!
I never found out how I got inspiration for that map. I just forged.
Mongoose Test was a map I had inspiration to make with pitfall traps and obstacles. I love racing. And the best thing is that nobody forges on Guardian anymore! Let alone a race map! That was one of a kind!
Now I'm going to go forge.
What do you guys want? An infection map? A maze map? Or a Base Map with secrets? Or a combo of all three...?

_________________
Rule 1: Life is not fair - get used to it
Rule 2: If you make a mistake, blame yourself for it. The other person you would normally blame and get away with it may just do that to you.
Rule 3: Men are not complicated. They are so simple they are complex.
Rule 4: If you think a teacher is tough, wait till you get a boss.
Rule 5: Work for a job you love. If you do that, you'll never work for the rest of your life.
Rule 6: Keep your friends close. Keep your enemies closer.
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LEGION
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PostSubject: Re: Transgression   Mon Aug 18, 2008 9:04 pm

Quote :
I usually try to create my maps with cunning and ingenious designs

Ya so hows that working out for u lol j/k

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PostSubject: Re: Transgression   Tue Aug 19, 2008 12:08 am

darn another great map
5/5
you are pure pwnage at making maps
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x1 caboose 1x
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PostSubject: Re: Transgression   Tue Aug 19, 2008 3:05 am

leg1on hey i helped test this map this was an awsome conquest map one of the best i've ever seen and btw can u help me make those picture things cause those are really cool pm me on xbox live when u get on bounce
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PostSubject: Re: Transgression   Tue Aug 19, 2008 10:20 am

LEGION wrote:
Quote :
I usually try to create my maps with cunning and ingenious designs

Ya so hows that working out for u lol j/k
Pretty good actually. I've already come out with the outlines/bases of my new infection map. Insane house 3!
And welcome to the forums Caboose.
Hope you have a good time! cheers
Just please put some periods and what not in your posts. It makes it a bit challenging to read and know if it is sarcasm, a joke, or a hate post.

_________________
Rule 1: Life is not fair - get used to it
Rule 2: If you make a mistake, blame yourself for it. The other person you would normally blame and get away with it may just do that to you.
Rule 3: Men are not complicated. They are so simple they are complex.
Rule 4: If you think a teacher is tough, wait till you get a boss.
Rule 5: Work for a job you love. If you do that, you'll never work for the rest of your life.
Rule 6: Keep your friends close. Keep your enemies closer.
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LEGION
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PostSubject: Re: Transgression   Tue Aug 19, 2008 11:19 am

caboose no prob man its the least i can do for helping me test my maps

and snipes lol

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PostSubject: Re: Transgression   Tue Aug 19, 2008 6:55 pm

If and When I get back online, I swear that map will be on Bungie favorites.
It will be my first, fully interlocked map with traps, locks, operating doors, and screen effects.
It's either going to be on Avalanche, or Blackout.
For some reason I hate forging on Ghost Town.
It just doesn't have room to forge any stucture, and I suck at making a base map structure and add-on to a man-made structure.

_________________
Rule 1: Life is not fair - get used to it
Rule 2: If you make a mistake, blame yourself for it. The other person you would normally blame and get away with it may just do that to you.
Rule 3: Men are not complicated. They are so simple they are complex.
Rule 4: If you think a teacher is tough, wait till you get a boss.
Rule 5: Work for a job you love. If you do that, you'll never work for the rest of your life.
Rule 6: Keep your friends close. Keep your enemies closer.
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PostSubject: Re: Transgression   Wed Aug 20, 2008 2:56 pm

ghost town not real good forging area lol
i like 1 map only to forge in and thats foundry
-admin-
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PostSubject: Re: Transgression   Wed Aug 20, 2008 3:21 pm

Sandtrap, epitaph, guardian, the pit, avalanche, blackout, rats nest, and standoff are all good maps.
Ghost town sucks. Mad

_________________
Rule 1: Life is not fair - get used to it
Rule 2: If you make a mistake, blame yourself for it. The other person you would normally blame and get away with it may just do that to you.
Rule 3: Men are not complicated. They are so simple they are complex.
Rule 4: If you think a teacher is tough, wait till you get a boss.
Rule 5: Work for a job you love. If you do that, you'll never work for the rest of your life.
Rule 6: Keep your friends close. Keep your enemies closer.
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PostSubject: Re: Transgression   Wed Aug 20, 2008 3:32 pm

another awesome map 5/5

btw Shawn I agree that those are all awesome maps to forge on but, the non-dlc is harder to forge on because of the lack of non-moveable objects (weapon holders, teleporters)
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PostSubject: Re: Transgression   Wed Aug 20, 2008 4:29 pm

Which makes it harder. Which makes it fun.

_________________
Rule 1: Life is not fair - get used to it
Rule 2: If you make a mistake, blame yourself for it. The other person you would normally blame and get away with it may just do that to you.
Rule 3: Men are not complicated. They are so simple they are complex.
Rule 4: If you think a teacher is tough, wait till you get a boss.
Rule 5: Work for a job you love. If you do that, you'll never work for the rest of your life.
Rule 6: Keep your friends close. Keep your enemies closer.
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